Ultimate Ironman Guide/Minigames

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UIM Guide
Ultimate Ironman Guide/Item Management.png Ultimate Ironman Guide/Equipment.png Ironman Moneymaking Guide.png
Ultimate Ironman Guide/Quests.png Ultimate Ironman Guide/Minigames.png
Ultimate Ironman Guide/Melee.png Ultimate Ironman Guide/Hitpoints.png Ultimate Ironman Guide/Mining.png
Ultimate Ironman Guide/Melee.png Ultimate Ironman Guide/Agility.png Ultimate Ironman Guide/Smithing.png
Ultimate Ironman Guide/Defence.png Ultimate Ironman Guide/Herblore.png Ultimate Ironman Guide/Fishing.png
Ultimate Ironman Guide/Ranged.png Ultimate Ironman Guide/Thieving.png Ultimate Ironman Guide/Cooking.png
Ultimate Ironman Guide/Prayer.png Ultimate Ironman Guide/Crafting.png Ultimate Ironman Guide/Firemaking.png
Ultimate Ironman Guide/Magic.png Ultimate Ironman Guide/Fletching.png Ultimate Ironman Guide/Woodcutting.png
Ultimate Ironman Guide/Runecraft.png Ultimate Ironman Guide/Slayer.png Ultimate Ironman Guide/Farming.png
Ultimate Ironman Guide/Construction.png Ultimate Ironman Guide/Hunter.png

Minigames can have restrictions that can be challenging for Ultimate Ironman players, often requiring significant preparation, inventory-stressful item requirements, and dangerous combat in unusual locations. In most cases, these challenges are similar to those for regular players, and with good preparation, the minigame can be completed much like any other player would.

Death in minigames[edit | edit source]

Main article: Minigames

Some minigames are considered dangerous. This means that items are hard or impossible to get back if the player dies in the minigame.

The Gauntlet[edit | edit source]

When entering The Gauntlet, all items currently on the player will be automatically stored for its duration. On death, these stored items will be safe, but any items stored in any Item Retrieval Service will be lost.

Item limitations[edit | edit source]

A number of minigames require the player to have an empty inventory, or restrict what equipment can be brought into the minigame. Notable minigames with such limitations are seen below.

Barbarian Assault[edit | edit source]

Players cannot take their own arrows, runes or food items into Barbarian Assault. It is also forbidden to bring in a looting bag regardless of contents, as the barbarians do not trust its contents.

Castle Wars[edit | edit source]

The only items allowed inside the Castle Wars area are potions, runes, and combat-related items such as armour — with the exception of helmets, hats, scarves and capes. Food cannot be brought in, but bandages can be obtained within the arena, which are used to heal players in the same way as food. Alchemy spells cannot be used during the game. Lunar spells such as Heal Other and Cure Me can not be used during the game. The Dwarf multicannon cannot be brought into Castle Wars. Cats can not be brought into the arena.

Rogues' Den[edit | edit source]

Players must have an empty inventory and no items equipped to enter Rogues' Den. Since no items are allowed in the course, whenever you receive a Rogue's equipment crate you will need to claim your reward then find a way to remove it from your inventory.

The way to work around the inventory restrictions here is to use a death storage method, such as Hespori or Zulrah, to store all your items for you (including untradeables). After each successful run where you receive the reward crate, remove all of your items from death storage and organise your inventory and gear accordingly and then store all of your items (including your newly received reward) in the death storage. If using Hespori storage or any other non-Zulrah storage, be mindful of the amount of coins you will need to collect all five pieces of gear.

If you want to save on coins, you can use any other method of suiciding to create a death pile. Be that you will have one hour to grab your items from that pile before they disappear if doing this method.

Trouble Brewing[edit | edit source]

Players must have an empty inventory and no headgear equipped to play Trouble Brewing. The minigame is safe, although it possibly involves travelling past aggressive monsters.