Free-to-play Ranged training
Ranged in the free-to-play worlds, while having less equipment and features than the member's worlds, provides some fun with the ability to battle monsters and players who would otherwise be out of reach.
- 1 Equipment choice
- 2 Attack styles
- 3 Maximum hit
- 4 Monsters for training
- 4.1 Beginner-level monsters
- 4.2 Low-level monsters
- 4.3 Mid-level monsters
- 4.4 High-level monsters
- 4.5 Alternative methods towards 99 Ranged
Equipment choice[edit | edit source]
Best-in-slot gear matrix[edit | edit source]
|Slot||Item (most effective → least effective)|
|Coif (20 Ranged)||Leather cowl||N/A||N/A||N/A|
|Amulet of power||Amulet of accuracy||Amulet of defence or Holy symbol||N/A||N/A|
|Any cape with stats (Black cape, Cabbage cape, Team-1 cape, etc.)||N/A||N/A||N/A||N/A|
|Green d'hide body (40 Ranged, 40 Defence, Dragon Slayer I)||Studded body (20 Ranged, 20 Defence)||Hardleather body (10 Defence)||Leather body||Rune chainbody (40 Defence)|
|Green d'hide chaps (40 Ranged)||Studded chaps (20 Ranged)||Leather chaps||N/A||N/A|
|Maple shortbow (30 Ranged)||Willow shortbow (20 Ranged)||Oak shortbow (5 Ranged)||Shortbow||N/A|
|Adamant arrow (Maple shortbow only)||Mithril arrow (Willow shortbow or higher)||Steel arrow (Oak shortbow or higher)||Iron arrow||Bronze arrow|
|Green d'hide vambraces (40 Ranged)||Leather vambraces||Leather gloves||N/A||N/A|
|Leather boots||Decorative boots (gold) (30 Defence)||Decorative boots (white) (20 Defence)||Decorative boots (red) (5 Defence)||Fancy boots / Fighting boots|
Ammunition slot[edit | edit source]
The below chart for prices should be consulted before purchasing large quantities of arrows. Note that moving up from one tier of arrows to the next will increase max hit by 0-2 damage each. For example, at level 40 Ranged with the rapid attack style, when moving from iron arrows to steel or mithril arrows your max hit will stay at 6 damage and therefore all three will function identically; however, when moving from mithril to adamant, your max hit will increase by 1 to a total of 7 damage, increasing your rate of experience per hour by 16.6%.
|Ammunition type||Bow type||GE Price||Store Price|
|Training arrows||Training bow||1||+7||N/A||N/A|
|Bronze arrow||All bows except Training bow||1||+7||3||1|
|Bronze bolts||Crossbow or phoenix crossbow||1||+10||2||1|
|Iron arrow||All bows except Training bow||1||+10||3||3|
|Steel arrow||Oak or stronger||5||+16||10||12|
|Mithril arrow||Willow or stronger||20||+22||10||32|
Attack styles[edit | edit source]
The accurate style of attack gives an invisible +3 Ranged level boost, increasing accuracy and, at certain combinations of Ranged level and arrow type, increasing your max hit by 1.
The rapid attack style increases your attack speed by 1 tick (attacks come out 0.6 seconds faster).
The longrange attack style gives an invisible +3 Defence level boost and increases your attack range by 2 squares (up to 10). All normal Ranged experience that would be gained is split 50/50 between Ranged and Defence.
Which to use[edit | edit source]
Though at certain combinations of arrows and Ranged levels accurate does more dps than rapid (always at points where +3 Ranged increases your max hit), these specific combinations only occur around 40% of the time, making rapid overall a better training style if you don't want to consult the max hit chart and swap between the two every few levels. After around level 30 Ranged, rapid becomes better dps than accurate for all levels beyond, as +1 max hit damage becomes less and less good in terms of the percentage of damage it contributes to your dps compared to the flat 33.3% percent increase from using rapid.
It is not recommended to use longrange for training, since money is spent on arrows when training Defence through Ranged; it's usually cheaper (as well as faster) to train Defence through melee combat instead.
Maximum hit[edit | edit source]
The maximum hit for free-to-play Ranged is dependent on two factors: Ranged level and arrow type. Note that any other equipment such as bow quality has no direct effect on max hit, it just allows you to use better arrows (though better bows do increase accuracy and therefore damage per second). When there is overlap in maximum hit between the various arrows, it is best to use the cheapest one. For example, at ranged level 24 a bronze arrow is identical to a mithril arrow in terms of damage output, therefore it is recommended to train using the cheaper bronze arrow. Your maximum hit may also increase due to your shooting style. The accurate style grants +3 to your ranged level, the rapid style grants +0, and the long range style also grants +0.
Levels 1-102 maximum hit chart (collapsed)[edit | edit source]
- Bronze bolts have the same maximum hit as iron arrows for any given ranged level.
Monsters for training[edit | edit source]
Beginner-level monsters[edit | edit source]
Chickens (combat level 1), cows (combat level 2) or goblins (combat level 2)[edit | edit source]
For starters, training in Lumbridge is considered the best as there are plenty of chickens, cows, and goblins around the area. In addition to these monsters, Lumbridge also has plenty of food available - a tutor fishing spot in the south, a fishing spot near the goblin house, and a cow pen. Many tutors are also stationed in Lumbridge, guiding and providing information to new players and sometimes providing free items such as training arrows and bows for those who use them.
Goblins drop many items, including bolts for crossbows which can help players keep a supply of ammunition. Chickens drop raw chickens which can be cooked for food in training as well as feathers which can be used for Fishing. Cows drop raw beefs which can also be used for cooking as well as cow hides for crafting leather and hard leather.
For the most part, the advantage of ranging goblins, chickens and cows lies in their low combat level; they can barely hit a player.
The disadvantage of these monsters arise when the player's Ranged and overall combat level becomes high enough that the health points of these monsters become too low that they often die in one shot and their drops becomes unsatisfactory as higher-level players would seek stronger monsters to supply their material demands.
Monks (combat level 5)[edit | edit source]
Monks are great enemies to train on since they have 15 hitpoints, they do almost no damage (1 point of damage), and they heal you for free. You can find them in the Monastery (north-west of Barbarian Village). Even at higher levels, this is still a good place to train. The only cons are that many people train here and it's hard to find a non-crowded world.
Seagulls (combat level 2 or 3)[edit | edit source]
Seagulls are great enemies to train on since they have 6 or 10 hitpoints, they do no damage, and have very low defence. Level 3 seagulls can be found in Corsair Cove. Level 2 and level 3 seagulls can be found in Port Sarim. Level 3 seagulls provide an optimal experience rate up to Ranged 23 and possibly at even higher levels depending on your survivability and gear (better gear makes killing monsters at higher levels easier). However if money is a consideration, then wizards should be killed instead starting from Ranged 13 as their drops make up for the loss in experience rate.
Low-level monsters[edit | edit source]
Giant frogs (combat level 13)[edit | edit source]
Giant frogs have 23 hitpoints and 6 defence. They are found in the Lumbridge Swamp. They provide the best flat experience rate for Ranged levels between 24 and 56 (inclusive). They drop Big bones, which can be burried for Prayer experience. Banking the bones is not recommended as Wizards provide better income.
Minotaurs (combat level 12 or 27)[edit | edit source]
Minotaurs can be fought once players reach level 25 combat and 20+ Ranged. Minotaurs are non-aggressive (attacking only if attacked first), allowing an inexperienced or distressed player not to be mobbed down. The level 12 and 27 minotaurs have 10 and 22 hitpoints, respectively.
The minotaurs are found in the vault of war (the first level of the Stronghold of Security, which is found in the Barbarian Village) and because of their ease to kill and their drop of iron arrows, minotaurs tend to be heavily trained and fought over by many players, leading to crowded training areas.
Minotaurs drop a large amount of iron arrows (more than what is spent). As a result, players wanting to save money or wanting to train pure rangers can keep training on minotaurs until they reach their desired level.
Barbarians (combat level 17)[edit | edit source]
Attack the ones in the long hall at the north end of Barbarian Village. You can shoot these across the tables and go and pick up your arrows once they are dead. The other barbarians are not aggressive so you can pick up your arrows in safety. On the tables there is beer and cooked meat spawns. This is a place where you should train with a maple short bow and iron arrows or it will take a bit too long to kill them.
Since it is very hard to die, as the barbarians can be safespot across the table, and there are food spawns, there is no need to worry about loss of items or having to bank to restock unless you run out of arrows. Barbarians do not drop good items, so their drops can be ignored.
Wizards (combat level 9) or dark wizards (combat levels 7 or 20)[edit | edit source]
For players with 20+ Ranged, the two dark wizards in Draynor Village, found among the willow trees near the bank, provide good Ranged training as their magic is often blocked by studded armour. Nearby is the Wizards' Tower, which is home to many level 9 wizards, who give the best combination of loot and experience for Ranged levels between 13 and 69 (inclusive).
Players with a combat level of 41+ and 30 Ranged can start fighting wizards at Delrith's circle south of Varrock as they drop even more runes (along with being one of the highest likelihood sources for beginner clue scrolls) and are in greater number giving less likelihood of training overcrowding from other players.
Wizards drop copious amounts of runes which can be sold to other players or magic shops or can be later used for Magic training. They are noted for their higher level rune drops, such as nature runes.
Players are, however, advised to have a good supply of food against wizards as the level 7 ones can have a maximum hit of 4 and the level 20 dark wizards can hit up to 6, and frequently do.
One of the main advantages of training Ranged on wizards is that because they use a magic attack they stay where they are to attack. This means that when a player collects their arrows they will be all in the same spot. Melee targets will try to get as close as possible and will move, causing arrows to be scattered.
Mid-level monsters[edit | edit source]
Flesh Crawlers (combat levels 28, 35 or 41)[edit | edit source]
Flesh Crawlers are relatively weak monsters to high-level players. These monsters have relatively poor drops but are very vulnerable to attacks. All players, however, should be warned that Flesh Crawlers are highly aggressive at all combat levels and players who had not encountered these monsters before should survey them first, as flesh crawlers, despite being viewed as weak to most players and only having a max hit of 1, have very good accuracy, especially against Ranged gear.
To ease training here, players should bring a charged skull sceptre (i) to quickly reach the Stronghold of Security, and some air, water, and law runes to teleport to Falador to bank when you run out of food. Bringing a chisel can be useful to chisel bottom of sceptres into bone fragments, a tradeable item that can be sold for profit and used to recharge your skull sceptre (i), so you will never run out of staff charges training here.
Since Flesh Crawlers are always aggressive to players of all levels, players with high Defence could take advantage of their aggression to afk train Ranged. See the Flesh Crawlers and zombies section for more details.
Hill giants (combat level 28)[edit | edit source]
Hill giants are monsters commonly trained on by mid-level rangers. In free-to-play worlds, they can be found in:
- Edgeville Dungeon - a brass key is recommended to access the entrance in the hut south of the Grand Exchange
- Desert Plateau southeast of Al Kharid
Hill giants can drop both iron arrows and steel arrows to allow longer training periods until restocking is required. Hill giants always drop big bones (168) that can be used for Prayer training or players can sell them on the Grand Exchange for coins (profitable, but reduces effective experience rates). They also commonly drop items that can be sold at the Grand Exchange for profit such as limpwurt roots (689), nature runes (185), and body talismans (1,716). Hill giants are also desirable for their unique giant key drop, which is the only way to access Obor.
Moss giants (combat level 42)[edit | edit source]
For players achieving 45 or higher Ranged level, moss giants are also good to train at. These monsters are found at:
- Crandor Isle
- The Wilderness (not a recommended location to train)
- At the deepest end of the Varrock Sewers
Moss giants have stronger defences than minotaurs and wizards to any arrows and much higher health points. However, moss giants have very good drops including big bones (which it always drops and provides much higher Prayer experience points than regular bones or otherwise be sold for 168 coins), black square shields, steel bars, runes, and coins. They also drop the unique mossy key which is used to access Bryophyta. They provide the best flat experience rate for Ranged levels 57-99.
The moss giants are among the most popular training monsters for players, usually among warriors and rangers. As a result, training on moss giants tend to have a problem of overcrowding training and monster killing - so it is advised for players to change worlds should the area get too crowded.
Rangers new to training on moss giants are advised to bring iron or better arrows to train, a mithril or stronger weapon (not dagger), a teleport rune set (e.g. teleport to Varrock) and 10 salmon or better foods in case of emergency. It is suggested that rangers must restock their food supply whenever their food runs out (even with full health).
They can be found in the Wilderness, the innermost part of the Varrock Sewers and Crandor for free to play. It is not advised to train in the Wilderness due to PKers and the long distance to the bank. In the Varrock Sewers, there are two spawn locations but these are separated from each other. On Crandor there are several which spawn on the south side of the island. At both locations you can safe. However it may be advisable to train on Crandor mainly due to the fact that there are more spawns. Both locations tend to be crowded from melee and ranged training but Crandor is a single combat area. This means another player cannot deal more damage than you on that monster and therefore steal your drop.
High-level monsters[edit | edit source]
Lesser demons (combat level 82)[edit | edit source]
The lesser demons in Karamja and Crandor are attractive targets for the strongest players of RuneScape because of their expensive drops and the safety and ease of training, but can give slow experience rates because of their high defence. It's recommended to have 65+ Ranged in order to hit consistently enough to get good experience rates at lesser demons.
Lesser demons in Karamja volcano can be accessed and safespotted from any level, provided you can survive the short sprint past them to one of the safespots. It's recommended to fill your inventory with cheap food for the initial sprint to the safespot, and to heal damage for the first 10 minutes when running out to pick up drops. After 10 minutes, as long as you continue training at the same safespot, the lessers will become tolerant and drops can be safely picked up without taking damage. Since they have a large amount of hitpoints (~80) and high defence, and training is completely safe after the first 10 minutes, lesser demons are a common place for players to afk train Ranged.
Ankou (combat levels 75, 82 or 86)[edit | edit source]
While ankou have a lower combat level than lesser demons, ankou are much more durable so players must be much better equipped and prepared for ankou than they are for lesser demons. Players should be level 70 in Ranged or higher before they start fighting ankou. Before fighting ankou, the player must be prepared of the following:
- Bring hundreds of arrows
- Wear full green dragonhide armour with coif, amulet of power, and maple shortbow.
- Fill the rest of their inventory with tuna or better food.
- Skull sceptre (i) or runes for Varrock Teleport.
Although there are ankou with much higher combat level in the Stronghold of Security, players are recommended to train on the weakest of ankou, those at level 76. Ankou are aggressive to any players but they are seldom being trained on because of their high combat level and their remote location. The items dropped by ankou are quite cheap compared to moss giants but players in training will find much less competition for monsters from other players.
To ease training here, players should bring a charged skull sceptre (i) to quickly reach the Stronghold of Security, and some air, water, and law runes to teleport to Falador to bank when you run out of food. Bringing a chisel can be useful to chisel left skull halves into bone fragments, a tradeable item that can be sold for profit and used to recharge your skull sceptre (i), so you will never run out of staff charges training here.
Ogresses (combat level 82)[edit | edit source]
Ogresses are slower than ankou and lesser demons when it comes to ranged training due to their higher defences but they profit better when being ranged at high-level ranged. They are commonly trained on for profit by high-level free players.
Ogress Warriors and Ogress Shamans can be fought and safespotted in various locations at the Corsair Cove Dungeon by traveling to Corsair Cove by Cabin Boy Colin, currently found on the piers to the west of Rimmington. Ogress Warriors and Ogress Shamans have a combat level of 82 with 82 hitpoints. They are recommended to be fought with Ranged of 60 to maintain profit but 50 Ranged is doable but slow to kill. For ranged levels 70-99 they provide the optimal combination of drops and experience. While they are tougher enemies to kill, draining away arrows at Rapid style (Accurate may be more recommended at mid-levels of Ranged), Ogress Shamans have less ranged defence than Ogress Warriors, which makes Ogress Shamans a better option to train on for mid-level and high-level Ranged users, and due to the low range of Ogress Shamans' magical attacks, Ogress Shamans can be safespotted with a shortbow with the attack style set to accurate or rapid while still being out of the Ogress Shaman's magical attack range. Even though Ranged XP gained per hour will be slightly lower than ankou and lesser demons due to the Defence of ogresses, ogresses drop valuable items at an uncommon rate such as rune med helms (11,086), rune full helms (20,639) and rune battleaxes (24,480) that can be high level alchemized by players with 55+ level magic.
Before training and profiting on ogresses, it is recommended to:
- Bring hundreds of mithril or adamant arrows if the player can afford a massive amount of these for faster damage per second and experience, otherwise, bring iron or steel arrows for better profit and relaxation while fighting. High-level ranged players should often gain a profit from the amount of arrows they will use against ogresses, even with the more expensive arrows. Ogresses also drop arrows that range from iron to mithril, which could also be used as substitute should the player run out of their primary arrows or save their strongest arrows.
- 55 or higher Magic: Bring nature runes and a staff of fire (optional as ogresses can drop fire runes and nature runes) to high level alchemize rune drops and mithril kiteshields (1,055).
- Optional: Runes for Falador Teleport and travel down to Rimmington.
- Bring few pieces of food if needed as ogresses can deal up to 8 hitpoints of damage. Ogresses stop becoming aggressive in a short area after staying in the area for 10 minutes. Alternatively, loaves of bread spawn in certain areas of the Corsair Cove Dungeon.
Alternative methods towards 99 Ranged[edit | edit source]
Unlike the above methods, where the player would often be safespotting enemies, these alternative methods may be riskier but may provide faster experience rates and may be more relaxed than the above methods.
Flesh Crawlers and zombies (combat levels vary)[edit | edit source]
Mid-level rangers with mid to high defences who don't mind wasting thousands of arrows while ignoring all drops could train against Flesh Crawlers and zombies at the Catacomb of Famine (level 2) of the Stronghold of Security as Flesh Crawlers have low Defence and are always aggressive to players of all levels. However, zombies are only aggressive to players up to twice their level. After 10 minutes has passed, aggression will end and players would have to move into another aggressive area or run away and back to reset aggression.
- Players with high Defence (60+ Defence but higher Defence is recommended) but any combat level can train at the level 35 Flesh Crawlers in the south-eastern corner, as there is a highly condensed group of only Flesh Crawlers here which are aggressive at any level, and by running either west or north out of the room every 10 minutes aggression can easily be reset. However, this spot is usually crowded.
- Players with a decent amount of Defence (40+ Defence for the best Ranged equipment but higher Defence is recommended) could train Ranged at the low-level Flesh Crawlers (combat level 28) and low-level zombies (combat level 30) just south-west of the ladder with little attention but these zombies will no longer become aggressive after the player has a combat level of 61 or higher.
- Players with high Defence (60+ Defence but higher Defence is recommended) could train Ranged at high-level Flesh Crawlers (combat level 41) and mid-level zombies (combat level 44) in the area southwest of the centre exit. This area has a lot of Flesh Crawlers to afk train on. The zombies in this area will no longer become aggressive towards the player at a combat level of 89 or higher but the area has plenty of Flesh Crawlers.
- Players with high Defence (60+ Defence but higher Defence is recommended) could train Ranged at high-level Flesh Crawlers (combat level 41) and high-level zombies (combat level 53) in the north-western corner of the area. The zombies in this area will no longer become aggressive towards the player at a combat level of 107 or higher and since there are a small amount of Flesh Crawlers, this area will no longer be recommended to train at and the above option or giant spiders are more recommended.
As for food, since higher-level Flesher Crawlers will quickly deal 1 HP of damage more accurately, bring high healing food. Alternatively, players with a Fishing level of 20 and a Cooking level of 15 can fish and cook trout (and Salmon at a Fishing level of 30 and a Cooking level of 25) with a fly fishing rod and a lot of bait by River Lum at the riverbank of Barbarian Village for food (or collect them from other players if they drop any as it's a common place for powerfishing). Just keep in mind that higher-level Flesh Crawlers can quickly hit players accurately with of 1 hitpoint of damage each hit (even with high Defence).
Hardcore ironmen players trying this training method MUST pay attention to their hitpoints at all times and cannot leave their character unattended while fighting these aggressive monsters. Be sure to exit through a gate into a safe hall if going unattended.
Giant spiders (combat level 50)[edit | edit source]
Alternatively, high-level rangers with high defences (80+ Defence recommended with ranged equipment, otherwise bring some armour with good stab defence without too much ranged attack bonus penalities) who don't mind wasting thousands of arrows could train against giant spiders in the third level of Stronghold of Security towards 99 as they are also aggressive towards players of all levels for 10 minutes until the player resets their aggression timer by moving into a new aggressive area.
Players could either bring their own full inventories of high-healing food (such as anchovy pizza or swordfish) or bring a fly fishing rod and a lot of feathers to fish for food by Barbarian Village's riverbank (or gather food from other players' drops if any).
While this is a more relaxing training method for high-level players wanting to get to 99 Ranged in free-to-play with less effort, players must often check on their character's hitpoints at times as rangers can easily be killed by these aggressive giant spiders as these giant spiders can often hit a ranger with a maximum damage of 7 points, even with a high Defence level. Hardcore ironmen players trying this training method MUST pay attention to their hitpoints at all times and cannot leave their character unattended while fighting these aggressive giant spiders. Be sure to exit through a gate into a safe hall if going unattended.
Flesh Crawlers or giant spiders[edit | edit source]
Both monsters are aggressive to players at all levels, making them both afk-able for 10 minutes until their aggression ends. However, it is highly recommended to have high Defence against both types of monsters and have a full inventory of food.
- Flesh Crawlers only deal 1 HP of damage per hit but higher-level Flesh Crawlers have high Attack and can quickly hit 1's accurately. However, at higher Defence levels, you don't need to heal as often and you will likely last a lot longer against Level 41 Flesh Crawlers than giant spiders.
- While Level 50 giant spiders have less Attack than Flesh Crawlers (even Level 28 Flesh Crawlers have more accurate hits than giant spiders), they can deal a maximum damage of 7 HP to the player when they do hit. You'll likely be healing more often whenever you take damage especially.
- Flesh Crawlers of all levels have less Defence than giant spiders, making each arrow land more accurately, but giant spiders have more HP to take more maximum damage from arrows.
- Giant spiders don't drop items but if you don't mind having less Ranged XP per second, you could pick up coins and items from the Flesh Crawlers including gems and occassionally the bottom of sceptre, which can be chiseled into stackable and tradeable bone fragments.
In summary, Flesh Crawlers have less Defence, deal less damage per second than giant spiders to the player (causing the player to heal less often), and have item drops (preferrably to ignore them for best Ranged XP per hour). While it is preferrable to train on Flesh Crawlers southwest of the centre exit of the second level of the Stronghold of Security or the southeastern corner, giant spiders are an okay alternative for high Defence players.
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